[settings]
my_peds0Count = 21
my_peds0[0]Model = s_m_y_sheriff_01
my_peds0[0]Model2 = 0xB144F9B9
my_peds0[0]Positionx = -445.6664
my_peds0[0]Positiony = 6025.339
my_peds0[0]Positionz = 31.48768
my_peds0[0]Heading = 35.99968
my_peds0[0]Task = 20
my_peds0[0]Weapon = Pistol
my_peds0[0]Group = 2
my_peds0[0]SeatPosition = -1
my_peds0[0]my_peds_variation = Default
my_peds0[0]my_peds_Accuracy = 10
my_peds0[0]my_peds_Health = 100
my_peds0[0]my_peds_Armour = 0
my_peds0[0]my_peds_Invincible = True
my_peds0[0]my_peds_DrivingSpeed = 20
my_peds0[0]my_peds_DrivingStyle = Normal
my_peds0[0]my_peds_CombatEngaugeRange = 20
my_peds0[0]my_peds_CanLeaveGuardRange = False
my_peds0[0]my_peds_GuardRange = 5
my_peds0[0]my_peds_VecFallowDist = 5
my_peds0[0]my_peds_seeingRange = 30
my_peds0[0]my_peds_hearingRange = 60
my_peds0[0]my_peds_group_numb = 0
my_peds0[0]my_peds_Combat_Ability = 2
my_peds0[0]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[0]my_peds_can_exit_vehicle = False
my_peds0[0]my_peds_waypoint = 1
my_peds0[0]COMPONENT_FACE_DRAWABLE = 0
my_peds0[0]COMPONENT_FACE_TEXTURE = 0
my_peds0[0]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[0]COMPONENT_HEAD_TEXTURE = 0
my_peds0[0]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[0]COMPONENT_HAIR_TEXTURE = 0
my_peds0[0]COMPONENT_TORSO_DRAWABLE = 0
my_peds0[0]COMPONENT_TORSO_TEXTURE = 0
my_peds0[0]COMPONENT_LEGS_DRAWABLE = 0
my_peds0[0]COMPONENT_LEGS_TEXTURE = 0
my_peds0[0]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[0]COMPONENT_HANDS_TEXTURE = 0
my_peds0[0]COMPONENT_FEET_DRAWABLE = 0
my_peds0[0]COMPONENT_FEET_TEXTURE = 0
my_peds0[0]COMPONENT_EYES_DRAWABLE = 0
my_peds0[0]COMPONENT_EYES_TEXTURE = 0
my_peds0[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds0[0]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds0[0]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[0]COMPONENT_TASKS_TEXTURE = 0
my_peds0[0]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[0]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[0]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[0]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[0]PROP_HATS_INDEX = -1
my_peds0[0]PROP_HATS_TEXTURE = -1
my_peds0[0]PROP_GLASSES_INDEX = -1
my_peds0[0]PROP_GLASSES_TEXTURE = -1
my_peds0[0]PROP_EARS_INDEX = -1
my_peds0[0]PROP_EARS_TEXTURE = -1
my_peds0[1]Model = s_f_y_sheriff_01
my_peds0[1]Model2 = 0x4161D042
my_peds0[1]Positionx = -444.3618
my_peds0[1]Positiony = 6025.703
my_peds0[1]Positionz = 31.3378
my_peds0[1]Heading = 81.00023
my_peds0[1]Task = 20
my_peds0[1]Weapon = Pistol
my_peds0[1]Group = 2
my_peds0[1]SeatPosition = 0
my_peds0[1]my_peds_variation = Default
my_peds0[1]my_peds_Accuracy = 10
my_peds0[1]my_peds_Health = 100
my_peds0[1]my_peds_Armour = 0
my_peds0[1]my_peds_Invincible = True
my_peds0[1]my_peds_DrivingSpeed = 20
my_peds0[1]my_peds_DrivingStyle = Normal
my_peds0[1]my_peds_CombatEngaugeRange = 20
my_peds0[1]my_peds_CanLeaveGuardRange = False
my_peds0[1]my_peds_GuardRange = 5
my_peds0[1]my_peds_VecFallowDist = 5
my_peds0[1]my_peds_seeingRange = 30
my_peds0[1]my_peds_hearingRange = 60
my_peds0[1]my_peds_group_numb = 0
my_peds0[1]my_peds_Combat_Ability = 2
my_peds0[1]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[1]my_peds_can_exit_vehicle = False
my_peds0[1]my_peds_waypoint = 2
my_peds0[1]COMPONENT_FACE_DRAWABLE = 0
my_peds0[1]COMPONENT_FACE_TEXTURE = 0
my_peds0[1]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[1]COMPONENT_HEAD_TEXTURE = 0
my_peds0[1]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[1]COMPONENT_HAIR_TEXTURE = 0
my_peds0[1]COMPONENT_TORSO_DRAWABLE = 0
my_peds0[1]COMPONENT_TORSO_TEXTURE = 0
my_peds0[1]COMPONENT_LEGS_DRAWABLE = 0
my_peds0[1]COMPONENT_LEGS_TEXTURE = 0
my_peds0[1]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[1]COMPONENT_HANDS_TEXTURE = 0
my_peds0[1]COMPONENT_FEET_DRAWABLE = 0
my_peds0[1]COMPONENT_FEET_TEXTURE = 0
my_peds0[1]COMPONENT_EYES_DRAWABLE = 0
my_peds0[1]COMPONENT_EYES_TEXTURE = 0
my_peds0[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds0[1]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds0[1]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[1]COMPONENT_TASKS_TEXTURE = 0
my_peds0[1]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[1]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[1]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[1]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[1]PROP_HATS_INDEX = -1
my_peds0[1]PROP_HATS_TEXTURE = -1
my_peds0[1]PROP_GLASSES_INDEX = -1
my_peds0[1]PROP_GLASSES_TEXTURE = -1
my_peds0[1]PROP_EARS_INDEX = -1
my_peds0[1]PROP_EARS_TEXTURE = -1
my_peds0[2]Model = s_m_y_clown_01
my_peds0[2]Model2 = 0x4498DDE
my_peds0[2]Positionx = -325.0049
my_peds0[2]Positiony = 6489.393
my_peds0[2]Positionz = 2.81845
my_peds0[2]Heading = 75.00002
my_peds0[2]Task = 20
my_peds0[2]Weapon = CarbineRifle
my_peds0[2]Group = 1
my_peds0[2]SeatPosition = -1
my_peds0[2]my_peds_variation = Random
my_peds0[2]my_peds_Accuracy = 10
my_peds0[2]my_peds_Health = 800
my_peds0[2]my_peds_Armour = 0
my_peds0[2]my_peds_Invincible = False
my_peds0[2]my_peds_DrivingSpeed = 20
my_peds0[2]my_peds_DrivingStyle = Normal
my_peds0[2]my_peds_CombatEngaugeRange = 20
my_peds0[2]my_peds_CanLeaveGuardRange = False
my_peds0[2]my_peds_GuardRange = 5
my_peds0[2]my_peds_VecFallowDist = 5
my_peds0[2]my_peds_seeingRange = 30
my_peds0[2]my_peds_hearingRange = 60
my_peds0[2]my_peds_group_numb = 0
my_peds0[2]my_peds_Combat_Ability = 2
my_peds0[2]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[2]my_peds_can_exit_vehicle = False
my_peds0[2]my_peds_waypoint = 3
my_peds0[2]COMPONENT_FACE_DRAWABLE = 0
my_peds0[2]COMPONENT_FACE_TEXTURE = 2
my_peds0[2]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[2]COMPONENT_HEAD_TEXTURE = 0
my_peds0[2]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[2]COMPONENT_HAIR_TEXTURE = 0
my_peds0[2]COMPONENT_TORSO_DRAWABLE = 1
my_peds0[2]COMPONENT_TORSO_TEXTURE = 0
my_peds0[2]COMPONENT_LEGS_DRAWABLE = 1
my_peds0[2]COMPONENT_LEGS_TEXTURE = 0
my_peds0[2]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[2]COMPONENT_HANDS_TEXTURE = 0
my_peds0[2]COMPONENT_FEET_DRAWABLE = 0
my_peds0[2]COMPONENT_FEET_TEXTURE = 0
my_peds0[2]COMPONENT_EYES_DRAWABLE = 0
my_peds0[2]COMPONENT_EYES_TEXTURE = 0
my_peds0[2]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds0[2]COMPONENT_ACCESSORIES_TEXTURE = 2
my_peds0[2]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[2]COMPONENT_TASKS_TEXTURE = 0
my_peds0[2]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[2]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[2]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[2]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[2]PROP_HATS_INDEX = -1
my_peds0[2]PROP_HATS_TEXTURE = -1
my_peds0[2]PROP_GLASSES_INDEX = -1
my_peds0[2]PROP_GLASSES_TEXTURE = -1
my_peds0[2]PROP_EARS_INDEX = -1
my_peds0[2]PROP_EARS_TEXTURE = -1
my_peds0[3]Model = s_m_y_clown_01
my_peds0[3]Model2 = 0x4498DDE
my_peds0[3]Positionx = -324.5029
my_peds0[3]Positiony = 6489.393
my_peds0[3]Positionz = 2.831869
my_peds0[3]Heading = 75.00002
my_peds0[3]Task = 20
my_peds0[3]Weapon = CarbineRifle
my_peds0[3]Group = 1
my_peds0[3]SeatPosition = 0
my_peds0[3]my_peds_variation = Random
my_peds0[3]my_peds_Accuracy = 10
my_peds0[3]my_peds_Health = 800
my_peds0[3]my_peds_Armour = 0
my_peds0[3]my_peds_Invincible = False
my_peds0[3]my_peds_DrivingSpeed = 20
my_peds0[3]my_peds_DrivingStyle = Normal
my_peds0[3]my_peds_CombatEngaugeRange = 20
my_peds0[3]my_peds_CanLeaveGuardRange = False
my_peds0[3]my_peds_GuardRange = 5
my_peds0[3]my_peds_VecFallowDist = 5
my_peds0[3]my_peds_seeingRange = 30
my_peds0[3]my_peds_hearingRange = 60
my_peds0[3]my_peds_group_numb = 0
my_peds0[3]my_peds_Combat_Ability = 2
my_peds0[3]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[3]my_peds_can_exit_vehicle = False
my_peds0[3]my_peds_waypoint = 4
my_peds0[3]COMPONENT_FACE_DRAWABLE = 0
my_peds0[3]COMPONENT_FACE_TEXTURE = 1
my_peds0[3]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[3]COMPONENT_HEAD_TEXTURE = 0
my_peds0[3]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[3]COMPONENT_HAIR_TEXTURE = 0
my_peds0[3]COMPONENT_TORSO_DRAWABLE = 0
my_peds0[3]COMPONENT_TORSO_TEXTURE = 2
my_peds0[3]COMPONENT_LEGS_DRAWABLE = 0
my_peds0[3]COMPONENT_LEGS_TEXTURE = 2
my_peds0[3]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[3]COMPONENT_HANDS_TEXTURE = 0
my_peds0[3]COMPONENT_FEET_DRAWABLE = 0
my_peds0[3]COMPONENT_FEET_TEXTURE = 0
my_peds0[3]COMPONENT_EYES_DRAWABLE = 0
my_peds0[3]COMPONENT_EYES_TEXTURE = 0
my_peds0[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds0[3]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds0[3]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[3]COMPONENT_TASKS_TEXTURE = 0
my_peds0[3]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[3]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[3]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[3]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[3]PROP_HATS_INDEX = -1
my_peds0[3]PROP_HATS_TEXTURE = -1
my_peds0[3]PROP_GLASSES_INDEX = -1
my_peds0[3]PROP_GLASSES_TEXTURE = -1
my_peds0[3]PROP_EARS_INDEX = -1
my_peds0[3]PROP_EARS_TEXTURE = -1
my_peds0[4]Model = s_m_y_clown_01
my_peds0[4]Model2 = 0x4498DDE
my_peds0[4]Positionx = -346.0232
my_peds0[4]Positiony = 6480.393
my_peds0[4]Positionz = 2.929478
my_peds0[4]Heading = 75.00002
my_peds0[4]Task = 20
my_peds0[4]Weapon = CarbineRifle
my_peds0[4]Group = 1
my_peds0[4]SeatPosition = -1
my_peds0[4]my_peds_variation = Random
my_peds0[4]my_peds_Accuracy = 10
my_peds0[4]my_peds_Health = 800
my_peds0[4]my_peds_Armour = 0
my_peds0[4]my_peds_Invincible = False
my_peds0[4]my_peds_DrivingSpeed = 20
my_peds0[4]my_peds_DrivingStyle = Normal
my_peds0[4]my_peds_CombatEngaugeRange = 20
my_peds0[4]my_peds_CanLeaveGuardRange = False
my_peds0[4]my_peds_GuardRange = 5
my_peds0[4]my_peds_VecFallowDist = 5
my_peds0[4]my_peds_seeingRange = 30
my_peds0[4]my_peds_hearingRange = 60
my_peds0[4]my_peds_group_numb = 0
my_peds0[4]my_peds_Combat_Ability = 2
my_peds0[4]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[4]my_peds_can_exit_vehicle = False
my_peds0[4]my_peds_waypoint = 5
my_peds0[4]COMPONENT_FACE_DRAWABLE = 0
my_peds0[4]COMPONENT_FACE_TEXTURE = 0
my_peds0[4]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[4]COMPONENT_HEAD_TEXTURE = 0
my_peds0[4]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[4]COMPONENT_HAIR_TEXTURE = 0
my_peds0[4]COMPONENT_TORSO_DRAWABLE = 0
my_peds0[4]COMPONENT_TORSO_TEXTURE = 1
my_peds0[4]COMPONENT_LEGS_DRAWABLE = 0
my_peds0[4]COMPONENT_LEGS_TEXTURE = 1
my_peds0[4]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[4]COMPONENT_HANDS_TEXTURE = 0
my_peds0[4]COMPONENT_FEET_DRAWABLE = 0
my_peds0[4]COMPONENT_FEET_TEXTURE = 0
my_peds0[4]COMPONENT_EYES_DRAWABLE = 0
my_peds0[4]COMPONENT_EYES_TEXTURE = 0
my_peds0[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds0[4]COMPONENT_ACCESSORIES_TEXTURE = 2
my_peds0[4]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[4]COMPONENT_TASKS_TEXTURE = 0
my_peds0[4]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[4]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[4]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[4]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[4]PROP_HATS_INDEX = -1
my_peds0[4]PROP_HATS_TEXTURE = -1
my_peds0[4]PROP_GLASSES_INDEX = -1
my_peds0[4]PROP_GLASSES_TEXTURE = -1
my_peds0[4]PROP_EARS_INDEX = -1
my_peds0[4]PROP_EARS_TEXTURE = -1
my_peds0[5]Model = s_m_y_clown_01
my_peds0[5]Model2 = 0x4498DDE
my_peds0[5]Positionx = -345.5212
my_peds0[5]Positiony = 6480.393
my_peds0[5]Positionz = 2.929739
my_peds0[5]Heading = 75.00002
my_peds0[5]Task = 20
my_peds0[5]Weapon = CarbineRifle
my_peds0[5]Group = 1
my_peds0[5]SeatPosition = 0
my_peds0[5]my_peds_variation = Random
my_peds0[5]my_peds_Accuracy = 10
my_peds0[5]my_peds_Health = 800
my_peds0[5]my_peds_Armour = 0
my_peds0[5]my_peds_Invincible = False
my_peds0[5]my_peds_DrivingSpeed = 20
my_peds0[5]my_peds_DrivingStyle = Normal
my_peds0[5]my_peds_CombatEngaugeRange = 20
my_peds0[5]my_peds_CanLeaveGuardRange = False
my_peds0[5]my_peds_GuardRange = 5
my_peds0[5]my_peds_VecFallowDist = 5
my_peds0[5]my_peds_seeingRange = 30
my_peds0[5]my_peds_hearingRange = 60
my_peds0[5]my_peds_group_numb = 0
my_peds0[5]my_peds_Combat_Ability = 2
my_peds0[5]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[5]my_peds_can_exit_vehicle = False
my_peds0[5]my_peds_waypoint = 6
my_peds0[5]COMPONENT_FACE_DRAWABLE = 0
my_peds0[5]COMPONENT_FACE_TEXTURE = 1
my_peds0[5]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[5]COMPONENT_HEAD_TEXTURE = 0
my_peds0[5]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[5]COMPONENT_HAIR_TEXTURE = 0
my_peds0[5]COMPONENT_TORSO_DRAWABLE = 1
my_peds0[5]COMPONENT_TORSO_TEXTURE = 2
my_peds0[5]COMPONENT_LEGS_DRAWABLE = 1
my_peds0[5]COMPONENT_LEGS_TEXTURE = 2
my_peds0[5]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[5]COMPONENT_HANDS_TEXTURE = 0
my_peds0[5]COMPONENT_FEET_DRAWABLE = 0
my_peds0[5]COMPONENT_FEET_TEXTURE = 0
my_peds0[5]COMPONENT_EYES_DRAWABLE = 0
my_peds0[5]COMPONENT_EYES_TEXTURE = 0
my_peds0[5]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds0[5]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds0[5]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[5]COMPONENT_TASKS_TEXTURE = 0
my_peds0[5]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[5]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[5]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[5]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[5]PROP_HATS_INDEX = -1
my_peds0[5]PROP_HATS_TEXTURE = -1
my_peds0[5]PROP_GLASSES_INDEX = -1
my_peds0[5]PROP_GLASSES_TEXTURE = -1
my_peds0[5]PROP_EARS_INDEX = -1
my_peds0[5]PROP_EARS_TEXTURE = -1
my_peds0[6]Model = s_m_y_clown_01
my_peds0[6]Model2 = 0x4498DDE
my_peds0[6]Positionx = -366.609
my_peds0[6]Positiony = 6470.828
my_peds0[6]Positionz = 2.454895
my_peds0[6]Heading = 75.00002
my_peds0[6]Task = 20
my_peds0[6]Weapon = CarbineRifle
my_peds0[6]Group = 1
my_peds0[6]SeatPosition = -1
my_peds0[6]my_peds_variation = Random
my_peds0[6]my_peds_Accuracy = 10
my_peds0[6]my_peds_Health = 800
my_peds0[6]my_peds_Armour = 0
my_peds0[6]my_peds_Invincible = False
my_peds0[6]my_peds_DrivingSpeed = 20
my_peds0[6]my_peds_DrivingStyle = Normal
my_peds0[6]my_peds_CombatEngaugeRange = 20
my_peds0[6]my_peds_CanLeaveGuardRange = False
my_peds0[6]my_peds_GuardRange = 5
my_peds0[6]my_peds_VecFallowDist = 5
my_peds0[6]my_peds_seeingRange = 30
my_peds0[6]my_peds_hearingRange = 60
my_peds0[6]my_peds_group_numb = 0
my_peds0[6]my_peds_Combat_Ability = 2
my_peds0[6]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[6]my_peds_can_exit_vehicle = False
my_peds0[6]my_peds_waypoint = 7
my_peds0[6]COMPONENT_FACE_DRAWABLE = 0
my_peds0[6]COMPONENT_FACE_TEXTURE = 2
my_peds0[6]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[6]COMPONENT_HEAD_TEXTURE = 0
my_peds0[6]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[6]COMPONENT_HAIR_TEXTURE = 0
my_peds0[6]COMPONENT_TORSO_DRAWABLE = 1
my_peds0[6]COMPONENT_TORSO_TEXTURE = 1
my_peds0[6]COMPONENT_LEGS_DRAWABLE = 1
my_peds0[6]COMPONENT_LEGS_TEXTURE = 1
my_peds0[6]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[6]COMPONENT_HANDS_TEXTURE = 0
my_peds0[6]COMPONENT_FEET_DRAWABLE = 0
my_peds0[6]COMPONENT_FEET_TEXTURE = 0
my_peds0[6]COMPONENT_EYES_DRAWABLE = 0
my_peds0[6]COMPONENT_EYES_TEXTURE = 0
my_peds0[6]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds0[6]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds0[6]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[6]COMPONENT_TASKS_TEXTURE = 0
my_peds0[6]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[6]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[6]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[6]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[6]PROP_HATS_INDEX = -1
my_peds0[6]PROP_HATS_TEXTURE = -1
my_peds0[6]PROP_GLASSES_INDEX = -1
my_peds0[6]PROP_GLASSES_TEXTURE = -1
my_peds0[6]PROP_EARS_INDEX = -1
my_peds0[6]PROP_EARS_TEXTURE = -1
my_peds0[7]Model = s_m_y_clown_01
my_peds0[7]Model2 = 0x4498DDE
my_peds0[7]Positionx = -366.1071
my_peds0[7]Positiony = 6470.828
my_peds0[7]Positionz = 2.460097
my_peds0[7]Heading = 75.00002
my_peds0[7]Task = 20
my_peds0[7]Weapon = CarbineRifle
my_peds0[7]Group = 1
my_peds0[7]SeatPosition = 0
my_peds0[7]my_peds_variation = Random
my_peds0[7]my_peds_Accuracy = 10
my_peds0[7]my_peds_Health = 800
my_peds0[7]my_peds_Armour = 0
my_peds0[7]my_peds_Invincible = False
my_peds0[7]my_peds_DrivingSpeed = 20
my_peds0[7]my_peds_DrivingStyle = Normal
my_peds0[7]my_peds_CombatEngaugeRange = 20
my_peds0[7]my_peds_CanLeaveGuardRange = False
my_peds0[7]my_peds_GuardRange = 5
my_peds0[7]my_peds_VecFallowDist = 5
my_peds0[7]my_peds_seeingRange = 30
my_peds0[7]my_peds_hearingRange = 60
my_peds0[7]my_peds_group_numb = 0
my_peds0[7]my_peds_Combat_Ability = 2
my_peds0[7]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[7]my_peds_can_exit_vehicle = False
my_peds0[7]my_peds_waypoint = 8
my_peds0[7]COMPONENT_FACE_DRAWABLE = 0
my_peds0[7]COMPONENT_FACE_TEXTURE = 0
my_peds0[7]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[7]COMPONENT_HEAD_TEXTURE = 0
my_peds0[7]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[7]COMPONENT_HAIR_TEXTURE = 0
my_peds0[7]COMPONENT_TORSO_DRAWABLE = 0
my_peds0[7]COMPONENT_TORSO_TEXTURE = 0
my_peds0[7]COMPONENT_LEGS_DRAWABLE = 0
my_peds0[7]COMPONENT_LEGS_TEXTURE = 0
my_peds0[7]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[7]COMPONENT_HANDS_TEXTURE = 0
my_peds0[7]COMPONENT_FEET_DRAWABLE = 0
my_peds0[7]COMPONENT_FEET_TEXTURE = 0
my_peds0[7]COMPONENT_EYES_DRAWABLE = 0
my_peds0[7]COMPONENT_EYES_TEXTURE = 0
my_peds0[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds0[7]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds0[7]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[7]COMPONENT_TASKS_TEXTURE = 0
my_peds0[7]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[7]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[7]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[7]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[7]PROP_HATS_INDEX = -1
my_peds0[7]PROP_HATS_TEXTURE = -1
my_peds0[7]PROP_GLASSES_INDEX = -1
my_peds0[7]PROP_GLASSES_TEXTURE = -1
my_peds0[7]PROP_EARS_INDEX = -1
my_peds0[7]PROP_EARS_TEXTURE = -1
my_peds0[8]Model = s_m_y_clown_01
my_peds0[8]Model2 = 0x4498DDE
my_peds0[8]Positionx = -389.4289
my_peds0[8]Positiony = 6461.318
my_peds0[8]Positionz = 2.787557
my_peds0[8]Heading = 75.00002
my_peds0[8]Task = 20
my_peds0[8]Weapon = CarbineRifle
my_peds0[8]Group = 1
my_peds0[8]SeatPosition = -1
my_peds0[8]my_peds_variation = Random
my_peds0[8]my_peds_Accuracy = 10
my_peds0[8]my_peds_Health = 800
my_peds0[8]my_peds_Armour = 0
my_peds0[8]my_peds_Invincible = False
my_peds0[8]my_peds_DrivingSpeed = 20
my_peds0[8]my_peds_DrivingStyle = Normal
my_peds0[8]my_peds_CombatEngaugeRange = 20
my_peds0[8]my_peds_CanLeaveGuardRange = False
my_peds0[8]my_peds_GuardRange = 5
my_peds0[8]my_peds_VecFallowDist = 5
my_peds0[8]my_peds_seeingRange = 30
my_peds0[8]my_peds_hearingRange = 60
my_peds0[8]my_peds_group_numb = 0
my_peds0[8]my_peds_Combat_Ability = 2
my_peds0[8]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[8]my_peds_can_exit_vehicle = False
my_peds0[8]my_peds_waypoint = 9
my_peds0[8]COMPONENT_FACE_DRAWABLE = 0
my_peds0[8]COMPONENT_FACE_TEXTURE = 1
my_peds0[8]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[8]COMPONENT_HEAD_TEXTURE = 0
my_peds0[8]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[8]COMPONENT_HAIR_TEXTURE = 0
my_peds0[8]COMPONENT_TORSO_DRAWABLE = 0
my_peds0[8]COMPONENT_TORSO_TEXTURE = 2
my_peds0[8]COMPONENT_LEGS_DRAWABLE = 0
my_peds0[8]COMPONENT_LEGS_TEXTURE = 2
my_peds0[8]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[8]COMPONENT_HANDS_TEXTURE = 0
my_peds0[8]COMPONENT_FEET_DRAWABLE = 0
my_peds0[8]COMPONENT_FEET_TEXTURE = 0
my_peds0[8]COMPONENT_EYES_DRAWABLE = 0
my_peds0[8]COMPONENT_EYES_TEXTURE = 0
my_peds0[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds0[8]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds0[8]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[8]COMPONENT_TASKS_TEXTURE = 0
my_peds0[8]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[8]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[8]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[8]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[8]PROP_HATS_INDEX = -1
my_peds0[8]PROP_HATS_TEXTURE = -1
my_peds0[8]PROP_GLASSES_INDEX = -1
my_peds0[8]PROP_GLASSES_TEXTURE = -1
my_peds0[8]PROP_EARS_INDEX = -1
my_peds0[8]PROP_EARS_TEXTURE = -1
my_peds0[9]Model = s_m_y_clown_01
my_peds0[9]Model2 = 0x4498DDE
my_peds0[9]Positionx = -388.9269
my_peds0[9]Positiony = 6461.318
my_peds0[9]Positionz = 2.762973
my_peds0[9]Heading = 75.00002
my_peds0[9]Task = 20
my_peds0[9]Weapon = CarbineRifle
my_peds0[9]Group = 1
my_peds0[9]SeatPosition = 0
my_peds0[9]my_peds_variation = Random
my_peds0[9]my_peds_Accuracy = 10
my_peds0[9]my_peds_Health = 800
my_peds0[9]my_peds_Armour = 0
my_peds0[9]my_peds_Invincible = False
my_peds0[9]my_peds_DrivingSpeed = 20
my_peds0[9]my_peds_DrivingStyle = Normal
my_peds0[9]my_peds_CombatEngaugeRange = 20
my_peds0[9]my_peds_CanLeaveGuardRange = False
my_peds0[9]my_peds_GuardRange = 5
my_peds0[9]my_peds_VecFallowDist = 5
my_peds0[9]my_peds_seeingRange = 30
my_peds0[9]my_peds_hearingRange = 60
my_peds0[9]my_peds_group_numb = 0
my_peds0[9]my_peds_Combat_Ability = 2
my_peds0[9]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[9]my_peds_can_exit_vehicle = False
my_peds0[9]my_peds_waypoint = 10
my_peds0[9]COMPONENT_FACE_DRAWABLE = 0
my_peds0[9]COMPONENT_FACE_TEXTURE = 0
my_peds0[9]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[9]COMPONENT_HEAD_TEXTURE = 0
my_peds0[9]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[9]COMPONENT_HAIR_TEXTURE = 0
my_peds0[9]COMPONENT_TORSO_DRAWABLE = 1
my_peds0[9]COMPONENT_TORSO_TEXTURE = 0
my_peds0[9]COMPONENT_LEGS_DRAWABLE = 1
my_peds0[9]COMPONENT_LEGS_TEXTURE = 0
my_peds0[9]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[9]COMPONENT_HANDS_TEXTURE = 0
my_peds0[9]COMPONENT_FEET_DRAWABLE = 0
my_peds0[9]COMPONENT_FEET_TEXTURE = 0
my_peds0[9]COMPONENT_EYES_DRAWABLE = 0
my_peds0[9]COMPONENT_EYES_TEXTURE = 0
my_peds0[9]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds0[9]COMPONENT_ACCESSORIES_TEXTURE = 2
my_peds0[9]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[9]COMPONENT_TASKS_TEXTURE = 0
my_peds0[9]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[9]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[9]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[9]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[9]PROP_HATS_INDEX = -1
my_peds0[9]PROP_HATS_TEXTURE = -1
my_peds0[9]PROP_GLASSES_INDEX = -1
my_peds0[9]PROP_GLASSES_TEXTURE = -1
my_peds0[9]PROP_EARS_INDEX = -1
my_peds0[9]PROP_EARS_TEXTURE = -1
my_peds0[10]Model = s_m_y_clown_01
my_peds0[10]Model2 = 0x4498DDE
my_peds0[10]Positionx = -418.1821
my_peds0[10]Positiony = 6452.693
my_peds0[10]Positionz = 3.637118
my_peds0[10]Heading = 75.00002
my_peds0[10]Task = 20
my_peds0[10]Weapon = CarbineRifle
my_peds0[10]Group = 1
my_peds0[10]SeatPosition = -1
my_peds0[10]my_peds_variation = Random
my_peds0[10]my_peds_Accuracy = 10
my_peds0[10]my_peds_Health = 800
my_peds0[10]my_peds_Armour = 0
my_peds0[10]my_peds_Invincible = False
my_peds0[10]my_peds_DrivingSpeed = 20
my_peds0[10]my_peds_DrivingStyle = Normal
my_peds0[10]my_peds_CombatEngaugeRange = 20
my_peds0[10]my_peds_CanLeaveGuardRange = False
my_peds0[10]my_peds_GuardRange = 5
my_peds0[10]my_peds_VecFallowDist = 5
my_peds0[10]my_peds_seeingRange = 30
my_peds0[10]my_peds_hearingRange = 60
my_peds0[10]my_peds_group_numb = 0
my_peds0[10]my_peds_Combat_Ability = 2
my_peds0[10]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[10]my_peds_can_exit_vehicle = False
my_peds0[10]my_peds_waypoint = 11
my_peds0[10]COMPONENT_FACE_DRAWABLE = 0
my_peds0[10]COMPONENT_FACE_TEXTURE = 2
my_peds0[10]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[10]COMPONENT_HEAD_TEXTURE = 0
my_peds0[10]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[10]COMPONENT_HAIR_TEXTURE = 0
my_peds0[10]COMPONENT_TORSO_DRAWABLE = 1
my_peds0[10]COMPONENT_TORSO_TEXTURE = 2
my_peds0[10]COMPONENT_LEGS_DRAWABLE = 1
my_peds0[10]COMPONENT_LEGS_TEXTURE = 2
my_peds0[10]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[10]COMPONENT_HANDS_TEXTURE = 0
my_peds0[10]COMPONENT_FEET_DRAWABLE = 0
my_peds0[10]COMPONENT_FEET_TEXTURE = 0
my_peds0[10]COMPONENT_EYES_DRAWABLE = 0
my_peds0[10]COMPONENT_EYES_TEXTURE = 0
my_peds0[10]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds0[10]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds0[10]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[10]COMPONENT_TASKS_TEXTURE = 0
my_peds0[10]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[10]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[10]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[10]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[10]PROP_HATS_INDEX = -1
my_peds0[10]PROP_HATS_TEXTURE = -1
my_peds0[10]PROP_GLASSES_INDEX = -1
my_peds0[10]PROP_GLASSES_TEXTURE = -1
my_peds0[10]PROP_EARS_INDEX = -1
my_peds0[10]PROP_EARS_TEXTURE = -1
my_peds0[11]Model = s_m_y_clown_01
my_peds0[11]Model2 = 0x4498DDE
my_peds0[11]Positionx = -417.6801
my_peds0[11]Positiony = 6452.693
my_peds0[11]Positionz = 3.629721
my_peds0[11]Heading = 75.00002
my_peds0[11]Task = 20
my_peds0[11]Weapon = CarbineRifle
my_peds0[11]Group = 1
my_peds0[11]SeatPosition = 0
my_peds0[11]my_peds_variation = Random
my_peds0[11]my_peds_Accuracy = 10
my_peds0[11]my_peds_Health = 800
my_peds0[11]my_peds_Armour = 0
my_peds0[11]my_peds_Invincible = False
my_peds0[11]my_peds_DrivingSpeed = 20
my_peds0[11]my_peds_DrivingStyle = Normal
my_peds0[11]my_peds_CombatEngaugeRange = 20
my_peds0[11]my_peds_CanLeaveGuardRange = False
my_peds0[11]my_peds_GuardRange = 5
my_peds0[11]my_peds_VecFallowDist = 5
my_peds0[11]my_peds_seeingRange = 30
my_peds0[11]my_peds_hearingRange = 60
my_peds0[11]my_peds_group_numb = 0
my_peds0[11]my_peds_Combat_Ability = 2
my_peds0[11]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[11]my_peds_can_exit_vehicle = False
my_peds0[11]my_peds_waypoint = 12
my_peds0[11]COMPONENT_FACE_DRAWABLE = 0
my_peds0[11]COMPONENT_FACE_TEXTURE = 0
my_peds0[11]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[11]COMPONENT_HEAD_TEXTURE = 0
my_peds0[11]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[11]COMPONENT_HAIR_TEXTURE = 0
my_peds0[11]COMPONENT_TORSO_DRAWABLE = 0
my_peds0[11]COMPONENT_TORSO_TEXTURE = 1
my_peds0[11]COMPONENT_LEGS_DRAWABLE = 0
my_peds0[11]COMPONENT_LEGS_TEXTURE = 1
my_peds0[11]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[11]COMPONENT_HANDS_TEXTURE = 0
my_peds0[11]COMPONENT_FEET_DRAWABLE = 0
my_peds0[11]COMPONENT_FEET_TEXTURE = 0
my_peds0[11]COMPONENT_EYES_DRAWABLE = 0
my_peds0[11]COMPONENT_EYES_TEXTURE = 0
my_peds0[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds0[11]COMPONENT_ACCESSORIES_TEXTURE = 2
my_peds0[11]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[11]COMPONENT_TASKS_TEXTURE = 0
my_peds0[11]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[11]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[11]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[11]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[11]PROP_HATS_INDEX = -1
my_peds0[11]PROP_HATS_TEXTURE = -1
my_peds0[11]PROP_GLASSES_INDEX = -1
my_peds0[11]PROP_GLASSES_TEXTURE = -1
my_peds0[11]PROP_EARS_INDEX = -1
my_peds0[11]PROP_EARS_TEXTURE = -1
my_peds0[12]Model = s_m_y_clown_01
my_peds0[12]Model2 = 0x4498DDE
my_peds0[12]Positionx = -426.9697
my_peds0[12]Positiony = 6463.933
my_peds0[12]Positionz = 3.409437
my_peds0[12]Heading = 75.00002
my_peds0[12]Task = 20
my_peds0[12]Weapon = CarbineRifle
my_peds0[12]Group = 1
my_peds0[12]SeatPosition = -1
my_peds0[12]my_peds_variation = Random
my_peds0[12]my_peds_Accuracy = 10
my_peds0[12]my_peds_Health = 800
my_peds0[12]my_peds_Armour = 0
my_peds0[12]my_peds_Invincible = False
my_peds0[12]my_peds_DrivingSpeed = 20
my_peds0[12]my_peds_DrivingStyle = Normal
my_peds0[12]my_peds_CombatEngaugeRange = 20
my_peds0[12]my_peds_CanLeaveGuardRange = False
my_peds0[12]my_peds_GuardRange = 5
my_peds0[12]my_peds_VecFallowDist = 5
my_peds0[12]my_peds_seeingRange = 30
my_peds0[12]my_peds_hearingRange = 60
my_peds0[12]my_peds_group_numb = 0
my_peds0[12]my_peds_Combat_Ability = 2
my_peds0[12]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[12]my_peds_can_exit_vehicle = False
my_peds0[12]my_peds_waypoint = 13
my_peds0[12]COMPONENT_FACE_DRAWABLE = 0
my_peds0[12]COMPONENT_FACE_TEXTURE = 1
my_peds0[12]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[12]COMPONENT_HEAD_TEXTURE = 0
my_peds0[12]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[12]COMPONENT_HAIR_TEXTURE = 0
my_peds0[12]COMPONENT_TORSO_DRAWABLE = 0
my_peds0[12]COMPONENT_TORSO_TEXTURE = 0
my_peds0[12]COMPONENT_LEGS_DRAWABLE = 0
my_peds0[12]COMPONENT_LEGS_TEXTURE = 0
my_peds0[12]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[12]COMPONENT_HANDS_TEXTURE = 0
my_peds0[12]COMPONENT_FEET_DRAWABLE = 0
my_peds0[12]COMPONENT_FEET_TEXTURE = 0
my_peds0[12]COMPONENT_EYES_DRAWABLE = 0
my_peds0[12]COMPONENT_EYES_TEXTURE = 0
my_peds0[12]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds0[12]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds0[12]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[12]COMPONENT_TASKS_TEXTURE = 0
my_peds0[12]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[12]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[12]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[12]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[12]PROP_HATS_INDEX = -1
my_peds0[12]PROP_HATS_TEXTURE = -1
my_peds0[12]PROP_GLASSES_INDEX = -1
my_peds0[12]PROP_GLASSES_TEXTURE = -1
my_peds0[12]PROP_EARS_INDEX = -1
my_peds0[12]PROP_EARS_TEXTURE = -1
my_peds0[13]Model = s_m_y_clown_01
my_peds0[13]Model2 = 0x4498DDE
my_peds0[13]Positionx = -426.4677
my_peds0[13]Positiony = 6463.933
my_peds0[13]Positionz = 3.414743
my_peds0[13]Heading = 75.00002
my_peds0[13]Task = 20
my_peds0[13]Weapon = CarbineRifle
my_peds0[13]Group = 1
my_peds0[13]SeatPosition = 0
my_peds0[13]my_peds_variation = Random
my_peds0[13]my_peds_Accuracy = 10
my_peds0[13]my_peds_Health = 800
my_peds0[13]my_peds_Armour = 0
my_peds0[13]my_peds_Invincible = False
my_peds0[13]my_peds_DrivingSpeed = 20
my_peds0[13]my_peds_DrivingStyle = Normal
my_peds0[13]my_peds_CombatEngaugeRange = 20
my_peds0[13]my_peds_CanLeaveGuardRange = False
my_peds0[13]my_peds_GuardRange = 5
my_peds0[13]my_peds_VecFallowDist = 5
my_peds0[13]my_peds_seeingRange = 30
my_peds0[13]my_peds_hearingRange = 60
my_peds0[13]my_peds_group_numb = 0
my_peds0[13]my_peds_Combat_Ability = 2
my_peds0[13]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[13]my_peds_can_exit_vehicle = False
my_peds0[13]my_peds_waypoint = 14
my_peds0[13]COMPONENT_FACE_DRAWABLE = 0
my_peds0[13]COMPONENT_FACE_TEXTURE = 2
my_peds0[13]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[13]COMPONENT_HEAD_TEXTURE = 0
my_peds0[13]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[13]COMPONENT_HAIR_TEXTURE = 0
my_peds0[13]COMPONENT_TORSO_DRAWABLE = 1
my_peds0[13]COMPONENT_TORSO_TEXTURE = 1
my_peds0[13]COMPONENT_LEGS_DRAWABLE = 1
my_peds0[13]COMPONENT_LEGS_TEXTURE = 1
my_peds0[13]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[13]COMPONENT_HANDS_TEXTURE = 0
my_peds0[13]COMPONENT_FEET_DRAWABLE = 0
my_peds0[13]COMPONENT_FEET_TEXTURE = 0
my_peds0[13]COMPONENT_EYES_DRAWABLE = 0
my_peds0[13]COMPONENT_EYES_TEXTURE = 0
my_peds0[13]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds0[13]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds0[13]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[13]COMPONENT_TASKS_TEXTURE = 0
my_peds0[13]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[13]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[13]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[13]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[13]PROP_HATS_INDEX = -1
my_peds0[13]PROP_HATS_TEXTURE = -1
my_peds0[13]PROP_GLASSES_INDEX = -1
my_peds0[13]PROP_GLASSES_TEXTURE = -1
my_peds0[13]PROP_EARS_INDEX = -1
my_peds0[13]PROP_EARS_TEXTURE = -1
my_peds0[14]Model = s_m_y_clown_01
my_peds0[14]Model2 = 0x4498DDE
my_peds0[14]Positionx = -2476.881
my_peds0[14]Positiony = 3772.573
my_peds0[14]Positionz = 18.41037
my_peds0[14]Heading = 240.0259
my_peds0[14]Task = 5
my_peds0[14]Weapon = CarbineRifle
my_peds0[14]Group = 1
my_peds0[14]SeatPosition = -1
my_peds0[14]my_peds_variation = Random
my_peds0[14]my_peds_Accuracy = 10
my_peds0[14]my_peds_Health = 800
my_peds0[14]my_peds_Armour = 0
my_peds0[14]my_peds_Invincible = False
my_peds0[14]my_peds_DrivingSpeed = 20
my_peds0[14]my_peds_DrivingStyle = Normal
my_peds0[14]my_peds_CombatEngaugeRange = 20
my_peds0[14]my_peds_CanLeaveGuardRange = False
my_peds0[14]my_peds_GuardRange = 5
my_peds0[14]my_peds_VecFallowDist = 5
my_peds0[14]my_peds_seeingRange = 30
my_peds0[14]my_peds_hearingRange = 60
my_peds0[14]my_peds_group_numb = 0
my_peds0[14]my_peds_Combat_Ability = 2
my_peds0[14]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[14]my_peds_can_exit_vehicle = False
my_peds0[14]my_peds_waypoint = 0
my_peds0[14]COMPONENT_FACE_DRAWABLE = 0
my_peds0[14]COMPONENT_FACE_TEXTURE = 1
my_peds0[14]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[14]COMPONENT_HEAD_TEXTURE = 0
my_peds0[14]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[14]COMPONENT_HAIR_TEXTURE = 0
my_peds0[14]COMPONENT_TORSO_DRAWABLE = 0
my_peds0[14]COMPONENT_TORSO_TEXTURE = 0
my_peds0[14]COMPONENT_LEGS_DRAWABLE = 0
my_peds0[14]COMPONENT_LEGS_TEXTURE = 0
my_peds0[14]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[14]COMPONENT_HANDS_TEXTURE = 0
my_peds0[14]COMPONENT_FEET_DRAWABLE = 0
my_peds0[14]COMPONENT_FEET_TEXTURE = 0
my_peds0[14]COMPONENT_EYES_DRAWABLE = 0
my_peds0[14]COMPONENT_EYES_TEXTURE = 0
my_peds0[14]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds0[14]COMPONENT_ACCESSORIES_TEXTURE = 2
my_peds0[14]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[14]COMPONENT_TASKS_TEXTURE = 0
my_peds0[14]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[14]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[14]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[14]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[14]PROP_HATS_INDEX = -1
my_peds0[14]PROP_HATS_TEXTURE = -1
my_peds0[14]PROP_GLASSES_INDEX = -1
my_peds0[14]PROP_GLASSES_TEXTURE = -1
my_peds0[14]PROP_EARS_INDEX = -1
my_peds0[14]PROP_EARS_TEXTURE = -1
my_peds0[15]Model = s_m_y_clown_01
my_peds0[15]Model2 = 0x4498DDE
my_peds0[15]Positionx = -2481.652
my_peds0[15]Positiony = 3754.744
my_peds0[15]Positionz = 17.40646
my_peds0[15]Heading = 240.0224
my_peds0[15]Task = 5
my_peds0[15]Weapon = CarbineRifle
my_peds0[15]Group = 1
my_peds0[15]SeatPosition = -1
my_peds0[15]my_peds_variation = Random
my_peds0[15]my_peds_Accuracy = 10
my_peds0[15]my_peds_Health = 800
my_peds0[15]my_peds_Armour = 0
my_peds0[15]my_peds_Invincible = False
my_peds0[15]my_peds_DrivingSpeed = 20
my_peds0[15]my_peds_DrivingStyle = Normal
my_peds0[15]my_peds_CombatEngaugeRange = 20
my_peds0[15]my_peds_CanLeaveGuardRange = False
my_peds0[15]my_peds_GuardRange = 5
my_peds0[15]my_peds_VecFallowDist = 5
my_peds0[15]my_peds_seeingRange = 30
my_peds0[15]my_peds_hearingRange = 60
my_peds0[15]my_peds_group_numb = 0
my_peds0[15]my_peds_Combat_Ability = 2
my_peds0[15]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[15]my_peds_can_exit_vehicle = False
my_peds0[15]my_peds_waypoint = 0
my_peds0[15]COMPONENT_FACE_DRAWABLE = 0
my_peds0[15]COMPONENT_FACE_TEXTURE = 0
my_peds0[15]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[15]COMPONENT_HEAD_TEXTURE = 0
my_peds0[15]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[15]COMPONENT_HAIR_TEXTURE = 0
my_peds0[15]COMPONENT_TORSO_DRAWABLE = 0
my_peds0[15]COMPONENT_TORSO_TEXTURE = 1
my_peds0[15]COMPONENT_LEGS_DRAWABLE = 0
my_peds0[15]COMPONENT_LEGS_TEXTURE = 1
my_peds0[15]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[15]COMPONENT_HANDS_TEXTURE = 0
my_peds0[15]COMPONENT_FEET_DRAWABLE = 0
my_peds0[15]COMPONENT_FEET_TEXTURE = 0
my_peds0[15]COMPONENT_EYES_DRAWABLE = 0
my_peds0[15]COMPONENT_EYES_TEXTURE = 0
my_peds0[15]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds0[15]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds0[15]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[15]COMPONENT_TASKS_TEXTURE = 0
my_peds0[15]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[15]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[15]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[15]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[15]PROP_HATS_INDEX = -1
my_peds0[15]PROP_HATS_TEXTURE = -1
my_peds0[15]PROP_GLASSES_INDEX = -1
my_peds0[15]PROP_GLASSES_TEXTURE = -1
my_peds0[15]PROP_EARS_INDEX = -1
my_peds0[15]PROP_EARS_TEXTURE = -1
my_peds0[16]Model = s_m_y_clown_01
my_peds0[16]Model2 = 0x4498DDE
my_peds0[16]Positionx = -2441.07
my_peds0[16]Positiony = 3761.425
my_peds0[16]Positionz = 18.70531
my_peds0[16]Heading = 134.9999
my_peds0[16]Task = 5
my_peds0[16]Weapon = CarbineRifle
my_peds0[16]Group = 1
my_peds0[16]SeatPosition = -1
my_peds0[16]my_peds_variation = Random
my_peds0[16]my_peds_Accuracy = 10
my_peds0[16]my_peds_Health = 800
my_peds0[16]my_peds_Armour = 0
my_peds0[16]my_peds_Invincible = False
my_peds0[16]my_peds_DrivingSpeed = 20
my_peds0[16]my_peds_DrivingStyle = Normal
my_peds0[16]my_peds_CombatEngaugeRange = 20
my_peds0[16]my_peds_CanLeaveGuardRange = False
my_peds0[16]my_peds_GuardRange = 5
my_peds0[16]my_peds_VecFallowDist = 5
my_peds0[16]my_peds_seeingRange = 30
my_peds0[16]my_peds_hearingRange = 60
my_peds0[16]my_peds_group_numb = 0
my_peds0[16]my_peds_Combat_Ability = 2
my_peds0[16]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[16]my_peds_can_exit_vehicle = False
my_peds0[16]my_peds_waypoint = 0
my_peds0[16]COMPONENT_FACE_DRAWABLE = 0
my_peds0[16]COMPONENT_FACE_TEXTURE = 2
my_peds0[16]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[16]COMPONENT_HEAD_TEXTURE = 0
my_peds0[16]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[16]COMPONENT_HAIR_TEXTURE = 0
my_peds0[16]COMPONENT_TORSO_DRAWABLE = 0
my_peds0[16]COMPONENT_TORSO_TEXTURE = 2
my_peds0[16]COMPONENT_LEGS_DRAWABLE = 0
my_peds0[16]COMPONENT_LEGS_TEXTURE = 2
my_peds0[16]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[16]COMPONENT_HANDS_TEXTURE = 0
my_peds0[16]COMPONENT_FEET_DRAWABLE = 0
my_peds0[16]COMPONENT_FEET_TEXTURE = 0
my_peds0[16]COMPONENT_EYES_DRAWABLE = 0
my_peds0[16]COMPONENT_EYES_TEXTURE = 0
my_peds0[16]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds0[16]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds0[16]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[16]COMPONENT_TASKS_TEXTURE = 0
my_peds0[16]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[16]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[16]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[16]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[16]PROP_HATS_INDEX = -1
my_peds0[16]PROP_HATS_TEXTURE = -1
my_peds0[16]PROP_GLASSES_INDEX = -1
my_peds0[16]PROP_GLASSES_TEXTURE = -1
my_peds0[16]PROP_EARS_INDEX = -1
my_peds0[16]PROP_EARS_TEXTURE = -1
my_peds0[17]Model = s_m_y_clown_01
my_peds0[17]Model2 = 0x4498DDE
my_peds0[17]Positionx = -2445.764
my_peds0[17]Positiony = 3744.91
my_peds0[17]Positionz = 17.48689
my_peds0[17]Heading = 135.0297
my_peds0[17]Task = 5
my_peds0[17]Weapon = CarbineRifle
my_peds0[17]Group = 1
my_peds0[17]SeatPosition = -1
my_peds0[17]my_peds_variation = Random
my_peds0[17]my_peds_Accuracy = 10
my_peds0[17]my_peds_Health = 800
my_peds0[17]my_peds_Armour = 0
my_peds0[17]my_peds_Invincible = False
my_peds0[17]my_peds_DrivingSpeed = 20
my_peds0[17]my_peds_DrivingStyle = Normal
my_peds0[17]my_peds_CombatEngaugeRange = 20
my_peds0[17]my_peds_CanLeaveGuardRange = False
my_peds0[17]my_peds_GuardRange = 5
my_peds0[17]my_peds_VecFallowDist = 5
my_peds0[17]my_peds_seeingRange = 30
my_peds0[17]my_peds_hearingRange = 60
my_peds0[17]my_peds_group_numb = 0
my_peds0[17]my_peds_Combat_Ability = 2
my_peds0[17]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[17]my_peds_can_exit_vehicle = False
my_peds0[17]my_peds_waypoint = 0
my_peds0[17]COMPONENT_FACE_DRAWABLE = 0
my_peds0[17]COMPONENT_FACE_TEXTURE = 1
my_peds0[17]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[17]COMPONENT_HEAD_TEXTURE = 0
my_peds0[17]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[17]COMPONENT_HAIR_TEXTURE = 0
my_peds0[17]COMPONENT_TORSO_DRAWABLE = 1
my_peds0[17]COMPONENT_TORSO_TEXTURE = 0
my_peds0[17]COMPONENT_LEGS_DRAWABLE = 1
my_peds0[17]COMPONENT_LEGS_TEXTURE = 0
my_peds0[17]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[17]COMPONENT_HANDS_TEXTURE = 0
my_peds0[17]COMPONENT_FEET_DRAWABLE = 0
my_peds0[17]COMPONENT_FEET_TEXTURE = 0
my_peds0[17]COMPONENT_EYES_DRAWABLE = 0
my_peds0[17]COMPONENT_EYES_TEXTURE = 0
my_peds0[17]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds0[17]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds0[17]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[17]COMPONENT_TASKS_TEXTURE = 0
my_peds0[17]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[17]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[17]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[17]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[17]PROP_HATS_INDEX = -1
my_peds0[17]PROP_HATS_TEXTURE = -1
my_peds0[17]PROP_GLASSES_INDEX = -1
my_peds0[17]PROP_GLASSES_TEXTURE = -1
my_peds0[17]PROP_EARS_INDEX = -1
my_peds0[17]PROP_EARS_TEXTURE = -1
my_peds0[18]Model = s_m_y_clown_01
my_peds0[18]Model2 = 0x4498DDE
my_peds0[18]Positionx = -2449.972
my_peds0[18]Positiony = 3735.516
my_peds0[18]Positionz = 16.63383
my_peds0[18]Heading = 134.968
my_peds0[18]Task = 5
my_peds0[18]Weapon = CarbineRifle
my_peds0[18]Group = 1
my_peds0[18]SeatPosition = -1
my_peds0[18]my_peds_variation = Random
my_peds0[18]my_peds_Accuracy = 10
my_peds0[18]my_peds_Health = 800
my_peds0[18]my_peds_Armour = 0
my_peds0[18]my_peds_Invincible = False
my_peds0[18]my_peds_DrivingSpeed = 20
my_peds0[18]my_peds_DrivingStyle = Normal
my_peds0[18]my_peds_CombatEngaugeRange = 20
my_peds0[18]my_peds_CanLeaveGuardRange = False
my_peds0[18]my_peds_GuardRange = 5
my_peds0[18]my_peds_VecFallowDist = 5
my_peds0[18]my_peds_seeingRange = 30
my_peds0[18]my_peds_hearingRange = 60
my_peds0[18]my_peds_group_numb = 0
my_peds0[18]my_peds_Combat_Ability = 2
my_peds0[18]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[18]my_peds_can_exit_vehicle = False
my_peds0[18]my_peds_waypoint = 0
my_peds0[18]COMPONENT_FACE_DRAWABLE = 0
my_peds0[18]COMPONENT_FACE_TEXTURE = 0
my_peds0[18]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[18]COMPONENT_HEAD_TEXTURE = 0
my_peds0[18]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[18]COMPONENT_HAIR_TEXTURE = 0
my_peds0[18]COMPONENT_TORSO_DRAWABLE = 1
my_peds0[18]COMPONENT_TORSO_TEXTURE = 2
my_peds0[18]COMPONENT_LEGS_DRAWABLE = 1
my_peds0[18]COMPONENT_LEGS_TEXTURE = 2
my_peds0[18]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[18]COMPONENT_HANDS_TEXTURE = 0
my_peds0[18]COMPONENT_FEET_DRAWABLE = 0
my_peds0[18]COMPONENT_FEET_TEXTURE = 0
my_peds0[18]COMPONENT_EYES_DRAWABLE = 0
my_peds0[18]COMPONENT_EYES_TEXTURE = 0
my_peds0[18]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds0[18]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds0[18]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[18]COMPONENT_TASKS_TEXTURE = 0
my_peds0[18]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[18]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[18]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[18]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[18]PROP_HATS_INDEX = -1
my_peds0[18]PROP_HATS_TEXTURE = -1
my_peds0[18]PROP_GLASSES_INDEX = -1
my_peds0[18]PROP_GLASSES_TEXTURE = -1
my_peds0[18]PROP_EARS_INDEX = -1
my_peds0[18]PROP_EARS_TEXTURE = -1
my_peds0[19]Model = s_m_y_clown_01
my_peds0[19]Model2 = 0x4498DDE
my_peds0[19]Positionx = -2446.089
my_peds0[19]Positiony = 3723.8
my_peds0[19]Positionz = 15.88325
my_peds0[19]Heading = 69.04025
my_peds0[19]Task = 5
my_peds0[19]Weapon = CarbineRifle
my_peds0[19]Group = 1
my_peds0[19]SeatPosition = -1
my_peds0[19]my_peds_variation = Random
my_peds0[19]my_peds_Accuracy = 10
my_peds0[19]my_peds_Health = 800
my_peds0[19]my_peds_Armour = 0
my_peds0[19]my_peds_Invincible = False
my_peds0[19]my_peds_DrivingSpeed = 20
my_peds0[19]my_peds_DrivingStyle = Normal
my_peds0[19]my_peds_CombatEngaugeRange = 20
my_peds0[19]my_peds_CanLeaveGuardRange = False
my_peds0[19]my_peds_GuardRange = 5
my_peds0[19]my_peds_VecFallowDist = 5
my_peds0[19]my_peds_seeingRange = 30
my_peds0[19]my_peds_hearingRange = 60
my_peds0[19]my_peds_group_numb = 0
my_peds0[19]my_peds_Combat_Ability = 2
my_peds0[19]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[19]my_peds_can_exit_vehicle = False
my_peds0[19]my_peds_waypoint = 0
my_peds0[19]COMPONENT_FACE_DRAWABLE = 0
my_peds0[19]COMPONENT_FACE_TEXTURE = 2
my_peds0[19]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[19]COMPONENT_HEAD_TEXTURE = 0
my_peds0[19]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[19]COMPONENT_HAIR_TEXTURE = 0
my_peds0[19]COMPONENT_TORSO_DRAWABLE = 1
my_peds0[19]COMPONENT_TORSO_TEXTURE = 1
my_peds0[19]COMPONENT_LEGS_DRAWABLE = 1
my_peds0[19]COMPONENT_LEGS_TEXTURE = 1
my_peds0[19]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[19]COMPONENT_HANDS_TEXTURE = 0
my_peds0[19]COMPONENT_FEET_DRAWABLE = 0
my_peds0[19]COMPONENT_FEET_TEXTURE = 0
my_peds0[19]COMPONENT_EYES_DRAWABLE = 0
my_peds0[19]COMPONENT_EYES_TEXTURE = 0
my_peds0[19]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds0[19]COMPONENT_ACCESSORIES_TEXTURE = 2
my_peds0[19]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[19]COMPONENT_TASKS_TEXTURE = 0
my_peds0[19]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[19]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[19]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[19]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[19]PROP_HATS_INDEX = -1
my_peds0[19]PROP_HATS_TEXTURE = -1
my_peds0[19]PROP_GLASSES_INDEX = -1
my_peds0[19]PROP_GLASSES_TEXTURE = -1
my_peds0[19]PROP_EARS_INDEX = -1
my_peds0[19]PROP_EARS_TEXTURE = -1
my_peds0[20]Model = s_m_y_clown_01
my_peds0[20]Model2 = 0x4498DDE
my_peds0[20]Positionx = -2450.922
my_peds0[20]Positiony = 3714.139
my_peds0[20]Positionz = 15.22575
my_peds0[20]Heading = 68.98331
my_peds0[20]Task = 5
my_peds0[20]Weapon = CarbineRifle
my_peds0[20]Group = 1
my_peds0[20]SeatPosition = -1
my_peds0[20]my_peds_variation = Random
my_peds0[20]my_peds_Accuracy = 10
my_peds0[20]my_peds_Health = 800
my_peds0[20]my_peds_Armour = 0
my_peds0[20]my_peds_Invincible = False
my_peds0[20]my_peds_DrivingSpeed = 20
my_peds0[20]my_peds_DrivingStyle = Normal
my_peds0[20]my_peds_CombatEngaugeRange = 20
my_peds0[20]my_peds_CanLeaveGuardRange = False
my_peds0[20]my_peds_GuardRange = 5
my_peds0[20]my_peds_VecFallowDist = 5
my_peds0[20]my_peds_seeingRange = 30
my_peds0[20]my_peds_hearingRange = 60
my_peds0[20]my_peds_group_numb = 0
my_peds0[20]my_peds_Combat_Ability = 2
my_peds0[20]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[20]my_peds_can_exit_vehicle = False
my_peds0[20]my_peds_waypoint = 0
my_peds0[20]COMPONENT_FACE_DRAWABLE = 0
my_peds0[20]COMPONENT_FACE_TEXTURE = 1
my_peds0[20]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[20]COMPONENT_HEAD_TEXTURE = 0
my_peds0[20]COMPONENT_HAIR_DRAWABLE = 0
my_peds0[20]COMPONENT_HAIR_TEXTURE = 0
my_peds0[20]COMPONENT_TORSO_DRAWABLE = 0
my_peds0[20]COMPONENT_TORSO_TEXTURE = 0
my_peds0[20]COMPONENT_LEGS_DRAWABLE = 0
my_peds0[20]COMPONENT_LEGS_TEXTURE = 0
my_peds0[20]COMPONENT_HANDS_DRAWABLE = 0
my_peds0[20]COMPONENT_HANDS_TEXTURE = 0
my_peds0[20]COMPONENT_FEET_DRAWABLE = 0
my_peds0[20]COMPONENT_FEET_TEXTURE = 0
my_peds0[20]COMPONENT_EYES_DRAWABLE = 0
my_peds0[20]COMPONENT_EYES_TEXTURE = 0
my_peds0[20]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds0[20]COMPONENT_ACCESSORIES_TEXTURE = 2
my_peds0[20]COMPONENT_TASKS_DRAWABLE = 0
my_peds0[20]COMPONENT_TASKS_TEXTURE = 0
my_peds0[20]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[20]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[20]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[20]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[20]PROP_HATS_INDEX = -1
my_peds0[20]PROP_HATS_TEXTURE = -1
my_peds0[20]PROP_GLASSES_INDEX = -1
my_peds0[20]PROP_GLASSES_TEXTURE = -1
my_peds0[20]PROP_EARS_INDEX = -1
my_peds0[20]PROP_EARS_TEXTURE = -1
